Week 9: Licensing/Level Design
I've added liscencing information to my research document:
You can find the research document in this post:
https://isaacsuniwork.blogspot.com/2025/02/real-worlds-research-dossier.html
I've also begun to do some environment thumbnails, I'm basing it off of the Nameless as it sounds like it could be a pretty good place for my mercenary guy to take refuge in (as long as they don't just kill him)
For the hero "building" at first I thought it might be cool to have a crashed, stolen enforcer ship as kind of a set piece. The trouble is though, designing space ships is really hard for me. In space, there's no drag or air resistance, so the ship can be pretty much anything, but this makes it more difficult to decide what to even do; it was going to be the mercenary's ship, so before I landed on the stolen enforcer ship idea, I was thinking of making it sort of sleek and cool but also a bit of a rust bucket, with various repairs and the like. I used my mouse as reference for these initial sketches (don't mind the dust)


Comments
Post a Comment