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Showing posts from January, 2025

Week 15 - Life Drawing

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 More life drawing this week, I started off using a pencil, then moved onto a combination of pencil and charcoal: At the start of first year, with a different lecturer, we had to start off with just 1 minute wireframes, and add the shape and forms on longer poses, studying where the muscles lie. Now, in second year, we can pretty much do what we want in life drawing. This will be partly due to just having more experience/ practice, but as a whole I think my sketches and studies are much looser and more fun to draw, I love doing gestural stuff, especially the more extreme poses.   I started trying to apply shading in blocks/ shapes, more like how it was when using charcoal.     Going back to pencil after using charcoal last time was actually more difficult - you can get away with a lot more with charcoal, although it does sacrifice some detail when drawing at certain sizes.   Back to charcoal. I think I said this last time but it's way more fun to use, but al...

Baking the Aphid Model + Level Whiteboxing

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  I have now baked the high poly onto the low poly model, and uploaded both versions to sketchfab:     Bug Creature - Baked Normals       Here is the high-poly version:     Bug Creature          Process video (I also imported it into Unreal but didn't do much else with it):  

Week 14 - Character Workshop

 Recorded this one too, video on the way, everything else is a bit delayed with the upcoming deadline for building alliances

Building Alliances - Final Character Sheets

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 I've added a couple of finishing touches to the main two character sheets, and coloured in the enemy designs. Here they are:          Given more time I wouldv'e added a boarder and drop shadows/ etc to the hostile creatures sheet as well, but this is complete enough. The smeared dark splotches in the background were inspired by the Zelda BOTW (Nintendo 2018) concept art, as they have a similar sort of scribble behind their character art. The Zelda one is much more erratic and expressive, going in multiple different directions and adding character to the background:        I added mine to make a similar effect, trying to not copy it directly. I copy and pasted them at different opacities rather than painting several strokes in a few different shades, giving a similar effect but not evoking the same feeling. The purpose of these character sheets is to give all the necessary information to whoever's next in the production pipeline - either...

Building Alliances - Complete Research Document

Embedded here is all of the research I did for this project (for the art/ designs, not the environmental impact research*), done with NTU Harvard referencing:   My posts do have references on them as needed, for some of them I embedded an old version of this research document. Instead of going back and replacing all of them, and so you can have this up on another tab while you look through all the rest of the posts, I decided to post it here as a stand-alone thing.  *I've put the references for that on the post that has my environmental impact statement on it

Week 14 - Life Drawing (w.i.p.)

  I missed what I assume was a life drawing session today, - I was going to follow along some life drawing videos to make up for it, but never found the time to do it. Just wanted to leave this here as an explanation as to why its missing