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Showing posts from December, 2024

Weeks 10-11: Studio Practice

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 Following the meeting/ session in week 9, we decided exactly what we were going to produce for this project. My role is to make two character sheets, some creature designs, and the boss area. If I have time, I'd like to model one of the ant masks, and maybe do something in unreal engine. Over the past couple of weeks, I've made one of the two character sheets, the boss room layout/ functionality, and developed the design for the second character:   This is our companion character, I've got to do a pose with a prop for them as well but I'll do that later.        Boss room plan; the idea is to have the big ant boss take up the whole room, the antennae evetually fall down so that the player can run up and attack the weak spot (presumably the eyes). There's platforms and places to swing from in order to get the antennae to come down, and to dodge attacks.     This next part I did during the last week leading up to the deadline, I included it here as ...

Week 11/ Industry Week - Vampire Knight Development

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  Ironically I chose to do the vampire knight prompt as I thought it would be the easiest/ quickest for me to design, as I draw a lot of this type of stuff anyways. It's taking a bit longer than I expected, but I've made a breakthrough with the design: It's only a rough sketch for now, but I've decided to give him a fencing cape and a pauldron on opposite shoulders - the main struggle of this design was basically I desperately wanted to give him cool armour, but I also needed to give him the mysterious and dramatic vampire cloak. It took me a while but this solution is quite simple yet effective. I thought of characters like Meta Knight (HAL Laboratory 1993) and Asgore (Toby Fox 2015) who both have cloaks and armour, especially Meta Knight as he has a slight gothic knight theme to him (albeit a very cutesy stylised Kirby version of a gothic knight) with his dark colour scheme and bat-like wings (the cloak and wings are interchangable/ he seems to switch between the two)...