W25 part 1 - character retopo attempt 1

 I was gonna retopologise my character to then use for this class, but something went really wrong


 Using quad draw was already extremely tedious and frustrating, now that this has happened I'm going to have to take a break and come back to this later.

At first the quadraw mesh was missing a shader so the faces were missing even when in wireframe mode, so I added a material to see if it brought the shader back, then it semmed to be permanently stuck in reverse, I never saw this coming so I didn't have a previous save of this to go back to. Throughout this I was also closing and reopening maya a few times because sometimes it just works


 

After repeatedly going through mesh display > reverse, I tried mirroring it, which also didn't work. then I went back to just pressing various numbers on the keyboard, until eventually this happened:


 After which I decided to call it a day.

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