Finishing up the character model
I lost the original footage (forgot to backup on a USB stick) of me trying to do the UV unwrapping, my lecturer told me the model needed more edge loops to the model were the joints are/ where it will bend, so I've added those too. Eventually, I gave up and used automatic UV unwrapping but followed the steps in a video from James, How Do I? (2022) where basically he deletes history and freezes transformations first, which helps fix any distortion that might happen, and then the uses the auto unwrap, and then makes any minor adjustments. When I tried to make some adjustments aftwerawrds it actually got worse, so I went with the unedited one. I have a copy of the model when I tried to manually unwrap the UVs, so I might come back to it later if I have time.
Update: turns out I was massively overcomplicating the UVs, I redid them and it turned out pretty well! Here's the process video:
For the texture painting on the wings, I copy, pasted and flipped the wing texture and carefully lined it up in firealpaca to mirror the wings, which was easier than trying to figure out the clone stamp thing in blender.
References:
Autodesk, 2025. UV Editor overview [online]. Autodesk. Available at: https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-73BF7546-3BF2-44F3-9192-15A024CEC173 [Accessed 02 May 2025].
Maya - Automatic UV Unwrapping Models, 2022. [YouTube] James, How Do I?, 4 March. Available at: https://youtu.be/psGbZF7xKV8 [Accessed 28 April 2025].
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