Week 8 Environment notes
(covert to and embed word doc later)
Environment notes
FPS game – environment probably needs different
levels/elevation, places for cover, and specifically for my game stuff to
scavenge (think lethal company/ deep rock x overwatch)
This was my initial environment mood board that I made to help with the character key art, so I could give it backgrounds based on pre-existing Deadzone environments. You can find it on this post here:
Here's my second mood board, this one is more visual research on how I should structure the environment to suit an FPS game, and some ideas for set pieces.
My current idea is for the map to be nearby my mercenary's ship's landing on a Nameless planet. The Nameless are kind of outside of the warpath universe's society and Gunnar needs a place to hide/ lay low, plus the Nameless areas look really cool. It'll still be a Deadzone, so I'm thinking it'll have abandoned buildings, some bridges, but also lots of trees (or something tree-adjacent) and the like.
More moodboards:
The nameless are sort of aquatic aliens/ based on ocean life so I'm having a look at coral reefs for building design. Anything from the ocean already looks so alien so I can see why Warpath drew inspiration from here for this faction.
References: (WIP)
https://www.reddit.com/r/gamedev/comments/5gx4fv/what_are_some_general_tips_for_designing_fps_maps/?rdt=57900 [Accessed 26 March 2025].
Wagar, C., 2018. Good FPS Map Design [online]. Critpoints. Available at: https://critpoints.net/2018/02/18/good-fps-map-design/ [Accessed 26 March 2025].
https://eloking.com/glossary/general/choke-point#:~:text=A%20choke%20point%2C%20in%20the,into%20tighter%2C%20often%20hazardous%20situations. [Accessed 26 March 2025].
https://warpath-universe.fandom.com/wiki/The_Nameless [Accessed 26 March 2025].
https://www.artstation.com/blogs/joshforeman/PrbL/level-design-for-pvp-fps [Accessed 26 March 2025].
https://medium.com/ironequal/practical-guide-on-first-person-level-design-e187e45c744c [Accessed 26 March 2025].





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