Sculpting the Owl Character

 Here's the video process of sculpting my owl character, after this I need to retopologise it (and actually name it...)

 

In hindsight, I probably should've made the tail stick out horizontally so it doesn't fuse with the lower back, but I'm too far in at this point to fix the base mesh and then redo the whole thing. I think when I do the retopology I'll ignore the tail, and then take the tail from the original base mesh and put that onto the new mesh. I might even be able to get away with cleaning up the base mesh and just using that instead of the quad draw tool. 

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