Week 14 - Design Rights + Asset Development
This week we had a look at design rights, and technical requirements for assets. We're using Unreal rather than Ren'Py, and our group's programmer has already successfully integrated some of the assets I've made into the game so far, so I think we'll be fine as long as we stick to standard files like PNGs, MP3s, etc. For the papercraft style overworld sprites, I always keep the canvas square and the same size so that the sprites are all about the same size/ scale.
Notes/ research will be on my pebblepad, I'll post assets soon
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