Character Sculpt So Far

At the moment, I've spent most of my time on this model scultping the face, and I'm still not 100% happy with it, but before returning to the head I'm going to get the rest of the character done so that the sculpt is complete rather than a very nice bust attatched to a blocky base mesh.

 
I've also modeled his sword in Maya and exported it over to Zbrush to add details to later:


Here are the process videos so far:

 All of the anatomy studies and things like the loomis method (Gvaat n.d.) informed how I made the base mesh and how I sculpted the face.

 I would record my 2D work too, but I do all my art on a little tablet/ laptop which doesn't have the storage for hours of footage, so this is a 3D work special.

 

References: 

 

Gvaat, n.d. The Loomis Method of Drawing the Head, a Step-by-Step Guide [online]. Gvaat's Workshop. Available at: https://gvaat.com/blog/how-to-draw-the-head-using-the-loomis-method-a-step-by-step-guide/ [Accessed 03 April 2024].

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