Building alliances Presentation + feedback notes:
- Stealth companion needs development
- We went with the high fashion direction for the plastic people because I think we all mutually agreed/ associated that look with plastic, and it has a weird dystopian feel to it. You can get really creative with the abstract shapes with things like this, so it felt only natural to go in this direction, as well as the fact that it creates a huge contrast with the lower class population who all wear literal scraps. Basically, high contrast, we wanted the class disparity to be visually obvious so the player knows what they’re getting into, and what we’re criticising via this game.
Tilly (our art director/ team leader) said the game was intended to be slightly silly, so the abstract fashion and weird shapes play into that as well.
Here is our (remade) presentation so far, we're still waiting for people to upload work onto it but I thought I'd post what we have so far, just in case not everyone finishes in time - I'll update this once the powerpoint is complete:
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