Week 3 - Transpose, Masking, & Mesh Visibility

 This week we went over using the Gizmo tool (which is very similar to Maya's Gimble), as well as more detail on masking and hiding parts of the mesh.

I had to very quickly redo the skull during the first 5-10 minutes as I'd forgotten to bring the file with the original skull sculpture with me (via onedrive/USB stick/etc)

 
After that we were introduced to the Gizmo tool which is very similar to Maya's Gimble. I also carried on sculpting the skull a little



 
I attempted to make the nasal cavity taller, but it was a bit finicky. I thought maybe I should've zoomed in more or scaled the model up a bit, but in hindsight I probably could've used the masking tool, which is what we started to use/learn next.

All of the shortcuts revolve around the CTRL key basically, and you can drag and select areas or you can draw over/mask more precise parts of the sculpt:

 

 
 
Here I've inverted the mask so I could build up on top of the selected areas to try and create some crude horns. I tried building up with the clay brush first, but then I used the move tool for a lot of this.
 


 
CTRL + ALT and tapping makes the edges of the mask harder, ctrl and tapping will feather it out:


 
Now I've moved onto testing the mask tool further on this default headplane:





 
I had a lot of fun building up the areas around the eyes and cheekbones, and carving away at this head which has now become more draconic - I used the move tool to draw out the muzzle and horns. The horns always ended up being weirdly thin, so they look good from this angle but odd from most other angles.


 
Noting that the gizmo will only affect unmasked areas


 
Mesh visibility and mesh visibility stroke: 
 
Pressing Shift + Ctrl or Shift + Ctrl + Alt will show/hide certain parts of the mesh:
 




You can also do this while using the lasso tool:
 

 








 




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